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RPG Maker MZ Battle Plugin for TunShi2 Native

Basic features:

  1. Fixed battle scene for mocking the traditional battle theme, here the plugin provide enemy/actor HP blood bar drawing ( The bar style refer to FC TunShi 2 ), also the plugin drew the actor/enemy name on the battle scene.
  2. You can set the font-size of HP/MP, when the data have been changed, the plugin will refresh all the information on battle scene.
  3. Support the animation for enemies, the material should be the same as actor battle bitmap that have been generated by RPG Maker MZ generator. ( There is only one step to flip the battle animation png images horizontal ). 

Configured features:

  1. You can set the left padding of enemies, right padding of actors and the top padding of whole battle scene here.
  2. When you develop the game in different resolution, you can adjust the distance of all animations that the plugin provided. ( The standard resolution is 1398 x 900 )
  3. Enable the feature 「Team Auto Battle」, this feature is designed based on the FC TunShi 2 game, all the battle actions will happen automatically and you can adjust the moving distance in the animation additionally, this command could speed up the battle when you meet non-boss enemies.
  4. Enable the feature 「Enemy Information」, the plugin provide another command in PartyCommandWindow, you can view the information of different enemies, here the default setting is that viewing the basic information such as name, HP, MP, ATK etc, but you can overwrite the default setting by yourselves.
  5. In 「Enemy Information」window, you can adjust the font-size of name, HP, MP directly without any custom script overwriting.
  6. The plugin turn on the 「Icon Flag」for all the parameters such as ATK, DEF, MTK, MDF, SPD, LUK etc, in all the equipment window, you can define the icon for the attributes.
  7. Mock based on TunShi 2, you can set the max battle number in your party, the max number of current plugin is 5, except this point, the plugin split the configuration of moving actors on the map. For example, you can set battle max actors to 5 with 3 actors moving on each map.
  8. When you set the same enemy, the plugin provide random HP/MP rate for different enemies before battle start ( float and drift ), in this kind of situation, the gain gold and exp will be changed at the same time.
  9. 「Red House」feature, you can provide a armor to support this feature, it means that if any of your actors equip the armor that you configured, the moving speed on map will be faster than standard ( Standard is 4, the default of Plugin is 5.3 ). 
  10. Because the default actor command panel is 1 column and you must scroll down to see more menus,  here the plugin provide 2 column layout of actor menu commands, it's not needed to scroll down now.

RPG Maker MZ 还原吞食天地2的原生插件

基本功能:

  1. 战斗中绘制我方/敌人角色中的HP血条(参考原版吞食2),基本色+随机。
  2. 战斗中绘制我方/敌人角色中的HP/MP消耗,以及名字(字体可设置)。
  3. 支持敌人的动画设置,敌人和Actor角色的动作一致,如何设置参考安装手册。

可定制功能:

  1. 根据分辨率可调整敌方左侧、我方右侧、战斗画面上部边距。
  2. 根据分辨率不同可调整攻击移动距离、「总攻」团队移动距离。
  3. 支持「总攻」菜单,点击后会进入自动战斗,除非 Esc 中断,或直到战斗结束。
  4. 支持「情报」菜单,点击后可查看地方情报信息,地方情报目前只包含基础信息,可重写进行增强。
  5. 「情报」功能中,可设置名称副标题,如字、号等字体更小的效果。
  6. 可对装备区的所有属性进行图标标识,并选择不同的布局、坐标等功能。
  7. 支持队伍/角色数量调整(目前版本最大为5),在地图移动时可单独设置可见人数(目前为3)。
  8. 支持地方的HP浮动值,根据范围随机增减,保证同样名称的敌人可以有不同的HP值生成,不同HP得到的经验、金币都跟随改动。
  9. 「赤兔马」可设置某一防具具有赤兔马效果,自定义大于4,小于6的速度功能。
  10. 可调整角色菜单布局为2列,以保证不使用滑动就可以选择。

English Description please refer to Plugin comments.

Purchase

Buy Now$3.50 USD or more

In order to download this mod you must purchase it at or above the minimum price of $3.50 USD. You will get access to the following files:

ZPG_ExBattle.js 37 kB

Comments

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<trans oldtip="有其他联系方式吗" newtip="有其他联系方式吗">有其他联系方式吗</trans>?这里买不了

DEMO 地址失效了,能更新一下吗?

这个插件我想要,我qq2710818349,记得联系我下,这里买不了我